Mobile workers can discover best places to work

Thanks to Pam for the heads up about this new app in the app store, WorkSnug.

WorkSnug uses Augmented Reality to connect mobile workers to the nearest and best places to work in the city. We’ve visited and rated hundreds of workspaces, assessing noise levels, power provision, community feel, even the quality of the coffee. London has been launched first. San Francisco, New York, Berlin, Madrid and several other cities are on the way in the coming weeks

Covered recently in Web Worker Daily, check out the video to see the app in action.

Best tools for iPhone mockups

Here’s a few iPhone stencils, wireframe tools and Photoshop PSD templates I’ve come across recently:

UPDATE:

Here’s a few more ideas for wireframing tools, not necessarily specific to iPhone:

Augmented ID on smart phones

We need this app on the iphone – it makes even augmented reality stuff look paltry:

Here’s some more interesting AR videos.

Baby Maker Success Story

babymakerresults2

Another case of iPhone devs reporting the full lifecycle of their AppStore experience.  These guys used a third party to develop their app and earned back their $5k dev costs quite quickly.

An interesting read.

In App Purchase Hacks

Here’s an interesting way to hack IAP in the AppStore, reported by Kevin from ablepear.com.  Am surprised this is possible.

  • Group: iPhone Developers - www.iPhoneintouch.com
  • Subject: New comment (14) on “Are “in app” purchases successful?”

I especially like the model that Storm 8 impliments – and it’s a strange one indeed, but works around a “limitation” of the in-game “store-kit” limitation. That is to say that, as Steve Jobs said, “Free games remain free.” So there should be not charge to this. Well Storm 8 has a series of games that have made it into the top 10 several weeks running. The game is free, but there is a certain type of currency that you can purchase “in-game”.

The currency comes in the form of an additional app you download from the App Store, basically the same app with a little hook to say that your account has downloaded one of it’s packages and to add a certain number of “coins” to you main account. Once this has happened you can delete the “second” game or the “first” as they are both the full game.

A very interesting use of the app space and somewhat bypasses the in-game purchasing.

HOW TO: Organize Your iPhone Apps with iTunes 9

Check out the Mashable story for full details.

Flickr iPhone App Raises the Bar for UI Quality

Iterations in Creating a Great iPhone UI

Creating the interface for Beats, an iPhone app from Marc Edwards on Vimeo.

The Five Most Common Arguments for Native iPhone Development

I have a lot of customers who are confused about the pros and cons of selecting web versus native development solution for the iPhone.  And now that Google has clearly bet the farm on all mobile development going web with HTML5, it’s good to hear some other opinions on the matter.

This article gives some valuable insight:

  1. Offline Mode — The ability to continue to use an application when you are not connected to the Internet.
  2. Findability — If you’re not in the App Store, people won’t be able to find your application.
  3. Performance — Javascript on mobile is too slow to use for application development.
  4. Device Attributes — The need to access things like the camera, gps and the accelerometer.
  5. Monetization — The ease with which people can and will buy your application.

Activate Yelp’s Augmented Reality Feature on iPhones

Thanks to Dave at Midsummer Books for pointing out the amazing ‘augmented reality’ feature hidden in Yelp.  To activate the feature you have to shake the phone 3 times!  More detail from Lifehacker.