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	<title>Demian&#039;s Tech Blog &#187; gaming</title>
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	<description>iPhone and other tech interests</description>
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		<title>Move to an island and write games for the iPhone</title>
		<link>http://demianturner.com/2009/08/move-to-an-island-and-write-games-for-the-iphone/</link>
		<comments>http://demianturner.com/2009/08/move-to-an-island-and-write-games-for-the-iphone/#comments</comments>
		<pubDate>Wed, 12 Aug 2009 05:28:36 +0000</pubDate>
		<dc:creator>demianturner</dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[new zealand]]></category>
		<category><![CDATA[United Kingdom]]></category>

		<guid isPermaLink="false">http://demianturner.com/?p=165</guid>
		<description><![CDATA[It seems like a good idea?  Quite inspirational article about a UK developer fed up with the pressures of the games industry, throws in the towel to go solo and does fairly well out of it.
Read more about James Brown and his game Ancient Workshop.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-166" title="frog1-274x300" src="http://demianturner.com/wp-content/uploads/2009/08/frog1-274x300.jpg" alt="frog1-274x300" width="274" height="300" />It seems like a good idea?  Quite inspirational article about a UK developer fed up with the pressures of the games industry, throws in the towel to go solo and does fairly well out of it.</p>
<p>Read more about <a href="http://britishindie.com/2009/08/ancient-workshop-interview/">James Brown and his game Ancient Workshop</a>.</p>
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		<title>What goes into building an iPhone game</title>
		<link>http://demianturner.com/2009/07/what-goes-into-building-an-iphone-game/</link>
		<comments>http://demianturner.com/2009/07/what-goes-into-building-an-iphone-game/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 11:55:06 +0000</pubDate>
		<dc:creator>demianturner</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[gaming]]></category>

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		<description><![CDATA[
Check out this detailed account from Streaming Colour about what went into developing Dapple, a top-selling game.  The developer gives a detailed account of the work involved included a week-by-week breakdown covering 27 weeks.
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<p>Check out this detailed account from <strong>Streaming Colour</strong> about <a href="http://www.streamingcolour.com/blog/2009/04/14/how-to-make-dapple-in-6-months/">what went into developing Dapple</a>, a top-selling game.  The developer gives a detailed account of the work involved included a week-by-week breakdown covering <strong>27 weeks</strong>.</p>
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