Subject: New comment (14) on “Are “in app” purchases successful?”
I especially like the model that Storm 8 impliments – and it’s a strange one indeed, but works around a “limitation” of the in-game “store-kit” limitation. That is to say that, as Steve Jobs said, “Free games remain free.” So there should be not charge to this. Well Storm 8 has a series of games that have made it into the top 10 several weeks running. The game is free, but there is a certain type of currency that you can purchase “in-game”.
The currency comes in the form of an additional app you download from the App Store, basically the same app with a little hook to say that your account has downloaded one of it’s packages and to add a certain number of “coins” to you main account. Once this has happened you can delete the “second” game or the “first” as they are both the full game.
A very interesting use of the app space and somewhat bypasses the in-game purchasing.
I have a lot of customers who are confused about the pros and cons of selecting web versus native development solution for the iPhone. And now that Google has clearly bet the farm on all mobile development going web with HTML5, it’s good to hear some other opinions on the matter.