Another case of iPhone devs reporting the full lifecycle of their AppStore experience. These guys used a third party to develop their app and earned back their $5k dev costs quite quickly.
An interesting read.
Here’s an interesting way to hack IAP in the AppStore, reported by Kevin from ablepear.com. Am surprised this is possible.
I especially like the model that Storm 8 impliments – and it’s a strange one indeed, but works around a “limitation” of the in-game “store-kit” limitation. That is to say that, as Steve Jobs said, “Free games remain free.” So there should be not charge to this. Well Storm 8 has a series of games that have made it into the top 10 several weeks running. The game is free, but there is a certain type of currency that you can purchase “in-game”.
The currency comes in the form of an additional app you download from the App Store, basically the same app with a little hook to say that your account has downloaded one of it’s packages and to add a certain number of “coins” to you main account. Once this has happened you can delete the “second” game or the “first” as they are both the full game.
A very interesting use of the app space and somewhat bypasses the in-game purchasing.
Check out the Mashable story for full details.
I have a lot of customers who are confused about the pros and cons of selecting web versus native development solution for the iPhone. And now that Google has clearly bet the farm on all mobile development going web with HTML5, it’s good to hear some other opinions on the matter.
This article gives some valuable insight:
Found this great Steve Jobs quote on Nadine’s blog:
Your time is limited, so don’t waste it living someone else’s life. Don’t be trapped by dogma — which is living with the results of other people’s thinking. Don’t let the noise of others’ opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. They somehow already know what you truly want to become. Everything else is secondary.